- FALLOUT NEW VEGAS WHITE FACES MOD
- FALLOUT NEW VEGAS WHITE FACES CODE
- FALLOUT NEW VEGAS WHITE FACES LICENSE
- FALLOUT NEW VEGAS WHITE FACES WINDOWS
* If this is an absolute path the file will be created using that exact path. This must not be the same file as the original executable. laaexe The executable created by the loader that has the LAA flag set. If not an absolute path FNV4GB will look for the executable in the Fallout New Vegas directory using paths that should be in the registry. Example: fnv4gb.exe -SteamAppID 22380įNV4GB.exe ]] If your version of Fallout New Vegas is not the standard version with the SteamAppID of 22380 you need to run fnv4gb.exe and specify the actual SteamAppID on the command line.
Then run FNV4GB.exe to launch the game! You don't even need it in the games directory, just make sure FNV4gb.exe and fnv4gb_helper.dll are together. This may or may not make any difference.įirst, make sure Steam is running. If you are getting Steam Application load error 3:0000065432 messages then please post the log contents to the discussion thread so I can see whats going on.Īlso compiled the new version with Visual Studio 2010. Now checks the Bethesda Softworks\Skyrim and Valve\Steam paths for the installation directory.Īlso will now write out a log file to ~\Documents\My Games\Skyrim\Skyrim4GB.log that outputs some debugging information that may help track down why it doesn't work for some people.
FALLOUT NEW VEGAS WHITE FACES CODE
Made some code changes that 'may' improve things for some people. Skyrim4GB no longer hooks GetTickCount(). Skyrim4GB will attempt to load the SKSE loader (skse_steam_loader.dll). If that hook fails it will fallback to the older CreateFileA hook. The helper dll will now attempt to hook GetModuleFileNameA, if possible, to disguise what exe is actually loaded. The loader will no longer wait for TESV.exe.4gb to exit before it exits itself. If the exe is detected as modified it will tell you, instructing you to get Steam to validate the cache. It also now attempts to check if TESV.exe has been modified. The loader now prints out details of what it is doing. See the Command Line Reference below for details. Skyrim4GB now accepts a variety of command line parameters to control what it does.
FALLOUT NEW VEGAS WHITE FACES WINDOWS
I want to avoid the possibility of issues with the Windows DLL Loader Lock. Moved helper dll code out of DLLMain into its own function that gets called after the DLL has finished being loaded. Rewrote how the helper dll is injected into the child process. If the original exe had the LAA flag set, then a modified exe will be generated with the LAA flag unset and that will then be run by the loader. If the original exe didn't have the LAA flag the loader will directly load the original exe without modifications while still injecting other dlls. It will directly run the original exe without modifications while still injecting skse and extra dlls specified with -extradll.Īdded -nolaa command line options. If the LAA flag is already set, the loader will NOT create a modified executable. Updated the code so it wont fail if the original exe already had the LAA flag set as will apparently happen in the next Skyrim patch. This is so people don't have issues with other programs detecting when Skyrim runs. There are few difference between 1.6 and Skyrim4GB 1.5 other than code changes needed for Fallout New Vegas such executable name changes, registry path changes and other similar changes.įNV4GB will write out a log file to ~\Documents\My Games\FalloutNV\FNV4GB.logįixed at least one case that was causing people to get Access Denied error messages.Ĭhanged the default laaexe to be '.\exes\TESV.exe' instead of 'TESV.exe.4gb'. Original binaries compiled using Microsoft Visual Studio 2010.īack ported Skyrim4GB to work with Fallout New Vegas. Source code is included with the package. Read the included lgpl-2.1.txt for the terms.
FALLOUT NEW VEGAS WHITE FACES LICENSE
This version of FNV4GB will, by default, write its modified executable to \exes\FalloutNV.exe which is different to the older behavior of \FalloutNV.4gbįNV4GB is licensed under the terms of the GNU Lesser General Public License version 2.1. Note the new command line reference below. There are difference between this version of FNV4GB compared to older released versions of FNV4GB. This version of FNV4GB has the same functionality as previously released Skyrim4GB. This is a back port of Skyrim4GB that was originally based on older versions of FNV4GB. While it will be a false positive, If you are not comfortable using such a mod, please don't.įNV4GB is a tool to load Fallout New Vegas with the Large Address Aware executable flag set so the entire 4GB Virtual Memory Address Space can be used by the game. But it may well get flagged by your anti-virus program as potentially dangerous. That's exactly what it is supposed to do, make changes in "FalloutNV.exe".
FALLOUT NEW VEGAS WHITE FACES MOD
This mod contains an executable which is designed to make changes to other programs.