![space to ground mappack space to ground mappack](https://static.wikia.nocookie.net/spacemarine/images/1/18/Sm_chaos_unleashed_pre_01.jpg)
#SPACE TO GROUND MAPPACK MOD#
The mod is playable until the last map, which is unfinished. Red Alert X-pantion Demo: Developers Edition (aka HLRA Techdemo) You must set the original hl.dll from the valve folder as the game dll in order to play this mod-unfortunately, the new weapon system in the mod is fully functional only under WON Half-Life v1.0.1.6 or earlier. Try stepping into the center of the portal to prevent unsuccessful teleportation. There is a level design flaw in the second teleporter in the map with GMan. HD replacement pack for Half-Life and its mods. There are a couple of possible scripting problems, but they seem to be the mod's internal issues, so if you get stuck somewhere just try replaying from the last autosave. This is a cooperative mod, and it was tested in solo play mode. However, this bug happens with the original Half-Life engine too. There is one bug in this mod: in the map with the rocket pad, the rocket can get stuck when you try to launch it. There are a couple of internal mapping errors in the outl08 map, so you'll be forced to use noclip to reach a ladder on a house, and then there will be an “inverted“ changelevel to the outl09 map.Īfter the first run of the mod, open gameinfo.txt and set max_tempents to 1024 to avoid crashes. This mod should only be played with Xash3D it's not fully compatible with the original Half-Life. This mod can only be played using cheats, but that is by design, because the mod was created just for fun. The updated version of the mod has been tested.
![space to ground mappack space to ground mappack](https://cdn.cloudflare.steamstatic.com/steam/apps/1408870/header.jpg)
In addition, some advanced game options cannot be configured from еру Xash3D game menu, but only by using console commands. HD textures for the maps in this mod cannot be used under Xash3D the way they can be used under the Steam version of Half-Life. The escape map has an internal bug: you should not use any kind of HD replacement for the default scientist model or you will get stuck. However, remember that Xash3D has its own easier and more productive system for using HD textures in any mod. The game crashes randomly when monsters try to attack your second character, so it's almost impossible to complete some episodes without using cheats. After installation, open the liblist.gam or gameinfo.txt file in the mod's folder and change the line gamedll ".\hlbaby\dlls\hl.dll" to gamedll "dlls\hl.dll" otherwise you won't be able to start the game. Ground Zero 2: Fallout by Derek 'Hellfire' McBurney To start the mod, set the -num edicts 4096 parameter in the properties of the shortcut to hl.exe.įriendship: Town of mappers v2.0 Set the original hl.dll from the valve folder as main game dll in gameinfo.txt to play this mod also turn off the flashlight before levelchanges, otherwise the game will crash.Į.
![space to ground mappack space to ground mappack](https://cf.geekdo-images.com/kG9j_aHxcWoLAOypxyUUHg__opengraph/img/bwrk3zjjDZDQYxKmAYaqtbRiW94=/fit-in/1200x630/filters:strip_icc()/pic4434862.jpg)
Type the restart command in the console if you get this issue it's probably an internal glitch of the mod. There is a small problem that can randomly crop up at the end: Gordon Freeman can be positioned incorrectly in a scripted scene, so you can't properly see the last map of the mod with the credits. There is a fog-related bug in the first map, but that is an internal programming issue.
![space to ground mappack space to ground mappack](https://img.youtube.com/vi/FEUAhRrYGvA/0.jpg)
Preview demo version of the Escape from the Darkness mod. Otherwise the game can get stuck playing the scripted sequence, and you won't be able to advance. You should play only version 1.3, because older versions of the mod work properly only with WON Half-Life v1.0.1.6 or earlier.Ĭthulhu: An Unspeakable Modification for Half-Lifeĭo not use any NPCs, especially Barney, to make them follow you, after you've all landed together in the first Tau jungle map. As a workaround, use the noclip command.Ĭhronicles. You can get stuck inside a moving truck in the middle of the mod on level change. There are a couple of internal bugs in maps b3a3a and b4a7 that can force you to use noclip, but they are not Xash3D-specific. There are visual glitches on the mell04 map, but the same thing also happens under the original Half-Life.īorked Hazard Mod (aka The Borked Hazard Course) Some advanced game options cannot be configured through the Xash3D game menu, but only through console commands some visual effects can look different. The mod is extremely heavily modified and incomplete.īuggy, but the bugs are also present when the original Half-Life is used. This list is constantly updated for the most up-to-date version click here (link will open in a new window).
#SPACE TO GROUND MAPPACK MODS#
The following games and mods have been successfully completed on the Xash3D engine.